I am currently teaching 3D Animation and Video Design to Middle School students at Roosevelt Middle School in Glendale, California. My goal is to provide all students a rigorous program for the study of 3D animation, 3D Modeling, 3D Printing, Video Game design and programming and computer programming. We use Autodesk Maya, Stingray, Mudbox, and the Unity3D video game engine. This will prepare for a successful career in Computer technology and development fields.
Showing posts with label coding. Show all posts
Showing posts with label coding. Show all posts
Sunday, February 12, 2017
Sunday, March 20, 2016
Shaq and A-Rod buy into eSports, invest in League of Legends team- The Video Game Industry is Exploding
We are going into video games design and programming because it is the fastest growing industry in the world.
We will also soon start our iwn player competition to help us further understand what makes a great video game.
http://www.foxsports.com/buzzer/story/shaq-alex-rodriguez-invest-nrg-esports-league-of-legends-031716
http://espn.go.com/esports/story/_/id/15000505/shaquille-oneal-alex-rodriguez-jimmy-rollins-invest-nrg-esports-teams
Alex Rodriguez, Shaquille O'Neal and Jimmy Rollins are among the latest investors in esports.
NRG eSports, which has one five-player team that competes in League of Legends and another team of five focusing on Counter-Strike, announced Thursday that Rodriguez, O'Neal and Rollins contributed to their latest financing round.
The teams are owned by Andy Miller and Mark Mastrov, who along with O'Neal are minority partners of the Sacramento Kings.
"Valuations of teams are still small," Miller told ESPN.com. "They wanted to get in super early as they are seeing the giant viewership numbers that are dwarfing pro sports right now."
Miller did not disclose the size of the investment. He said he expects to call on Rodriguez, O'Neal and Rollins to assist the team.
"All know what it's like to be super young and play in front of millions of fans every week," Miller said. "We need that guidance and perspective."
Miller also said he won't be shy on calling on his celebrity owners if he needs to sign a player.
Rick Fox, O'Neal's former Los Angeles Lakers teammate, bought an esports team, Echo Fox, in December. Dallas Mavericks owner Mark Cuban is an investor in esports betting startup Unikrn.
Said Miller: "This is pro sports for the millennial generation. We will see other pro sports owners buying in by the end of the year for sure."
O'Neal's employer, Turner, is co-owner with WME/IMG of an esports league called the ELEAGUE, which will broadcast Counter-Strike competitions.
http://www.foxsports.com/buzzer/story/shaq-alex-rodriguez-invest-nrg-esports-league-of-legends-031716
http://espn.go.com/esports/story/_/id/15000505/shaquille-oneal-alex-rodriguez-jimmy-rollins-invest-nrg-esports-teams
Sunday, February 28, 2016
Fisher-Price makes programming toy to teach computer programming to 3 to 6-year-olds
Their new toy, called the caterpillar, teaches coding basics to preschoolers. The company will debut its $50 Think & Learn Code-a-Pillar tonight at Pepcom's Digital Experience, a pre-CES media event, though the toy won't be available to buy until this summer. Instead of getting not-yet-potty-trained kids to code with a screen and keyboard, this plastic caterpillar uses more subtle tactics: it teaches the basics of coding, like sequencing and programming, with segments of the caterpillar's body. Each of these eight segments is labeled with different symbols and colors. Kids put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.
From my past three years experience I truly believe this will work. I'm actually trying to see if I can start teaching students as young as third-grade how to program, do 3D animation, and also design and programmed their own video games. This includes the basic skills needed, going to advanced skills in computer programming.
And I use the animation and videogame to motivate them to learn how to program and improve their skills each week. If not then their video game will not play they went the way they want it to
http://www.computergraphics.com/
http://www.theverge.com/2016/1/5/10716994/fisher-price-thing-and-learn-code-a-pillar-toy-ces-2016
Their new toy, called the caterpillar, teaches coding basics to preschoolers. The company will debut its $50 Think & Learn Code-a-Pillar tonight at Pepcom's Digital Experience, a pre-CES media event, though the toy won't be available to buy until this summer. Instead of getting not-yet-potty-trained kids to code with a screen and keyboard, this plastic caterpillar uses more subtle tactics: it teaches the basics of coding, like sequencing and programming, with segments of the caterpillar's body. Each of these eight segments is labeled with different symbols and colors. Kids put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.
From my past three years experience I truly believe this will work. I'm actually trying to see if I can start teaching students as young as third-grade how to program, do 3D animation, and also design and programmed their own video games. This includes the basic skills needed, going to advanced skills in computer programming.
And I use the animation and videogame to motivate them to learn how to program and improve their skills each week. If not then their video game will not play they went the way they want it to
http://www.computergraphics.com/
http://www.theverge.com/2016/1/5/10716994/fisher-price-thing-and-learn-code-a-pillar-toy-ces-2016
Saturday, January 30, 2016
7th grader - Donovan's Soccer Video Games
He built his own soccer field and lined it, build his own stadium, soccer goals stands etc. I brought in a third person character controller for him and set the camera up behind him so that we could play the game and see him move and kick goals/
So he went from Autodesk Maya, and then bringing his models into Unity3D, and then putting them in his game adding physics and gravity to his own video game. He then was able to publish his game and send it to other students and a bunch of them were playing at last week
We are now going to have our seventh and eighth graders concentrate more on the programming end of the game so they can get a start working on their computer programming skills. This will prepare them for a career in computer science
And my class is now working on in teams and making their own video games. That makes each student has a different part of the game to design and implement
Tuesday, May 12, 2015
Help me bring 3D Animation and Video Game Design to all students worldwide
Please fund my kickstarter project to bring 3D Animation and Video Game Design and programming to all students and classrooms worldwide.
Read more at
Saturday, April 25, 2015
USC has added "Game Development" track within their computer science program
The last year and a half I have been blessed to have a student come in from GCC and work with me and my middle school students at Roosevelt middle school in Glendale. His name is Richard Dean
The last year and a half I have been blessed to have a student come in from GCC and work with me and my middle school students at Roosevelt middle school in Glendale. His name is Richard Dean
He originally came in to help with math but he was also an expert in 3D animation and Maya. In addition he was the one who got me to go into video game design and see the unlimited job opportunities for doing that as a career.
He just told me this week that he is trying to get into the USC computer science program and their new video game development track. This is one of the hottest tracks in the world today and look at some of the classes that are required.
I'm hoping that other school districts are making plans for putting in AP computer science and animation tracks.
I have included the classes required from USC for that track below, and you can see they also require Advanced math skills
MAJOR REQUIREMENTS (84 UNITS)
UNITS
CSCI 103L
Introduction to Programming 3
CSCI 104L
Data Structures and Object-Oriented Design 4
CSCI 109
Introduction to Computing 3
CSCI 170
Discrete Methods in Computer Science 4
CSCI 201L
Principles of Software Development 4
CSCI 270
Introduction to Algorithms and Theory of Computing 4
CSCI 350
Introduction to Operating Systems 4
CSCI 353
Introduction to Internetworking 4
CSCI 360
Introduction to Artificial Intelligence4
CSCI 420
Computer Graphics 4
CSCI 423
Native Console Multiplayer Game Development 4
CSCI 424
Game Engine Tool Development 4
CSCI 425
Immersive Game Design 4
EE 352L
Computer Organization and Architecture 4
GAME DEVELOPMENT (31 UNITS)
UNITS
CTIN 190
Introduction to Interactive Entertainment 4
CSCI 281
Pipelines for Games and Interactives 3
CSCI 491abL
Final Game Project (4-2) 6
CTAN 452
Introduction to 3-D Computer Animation 2
CTIN 484L
Intermediate Game Development 2
CTIN 488
Game Design Workshop 4
CTIN 489
Intermediate Game Design Workshop 3
ITP 380
Video Game Programming 4
ITP 485
Programming Game Engine 4
Total units 128
He just told me this week that he is trying to get into the USC computer science program and their new video game development track. This is one of the hottest tracks in the world today and look at some of the classes that are required.
I'm hoping that other school districts are making plans for putting in AP computer science and animation tracks.
I have included the classes required from USC for that track below, and you can see they also require Advanced math skills
MAJOR REQUIREMENTS (84 UNITS)
UNITS
CSCI 103L
Introduction to Programming 3
CSCI 104L
Data Structures and Object-Oriented Design 4
CSCI 109
Introduction to Computing 3
CSCI 170
Discrete Methods in Computer Science 4
CSCI 201L
Principles of Software Development 4
CSCI 270
Introduction to Algorithms and Theory of Computing 4
CSCI 350
Introduction to Operating Systems 4
CSCI 353
Introduction to Internetworking 4
CSCI 360
Introduction to Artificial Intelligence4
CSCI 420
Computer Graphics 4
CSCI 423
Native Console Multiplayer Game Development 4
CSCI 424
Game Engine Tool Development 4
CSCI 425
Immersive Game Design 4
EE 352L
Computer Organization and Architecture 4
GAME DEVELOPMENT (31 UNITS)
UNITS
CTIN 190
Introduction to Interactive Entertainment 4
CSCI 281
Pipelines for Games and Interactives 3
CSCI 491abL
Final Game Project (4-2) 6
CTAN 452
Introduction to 3-D Computer Animation 2
CTIN 484L
Intermediate Game Development 2
CTIN 488
Game Design Workshop 4
CTIN 489
Intermediate Game Design Workshop 3
ITP 380
Video Game Programming 4
ITP 485
Programming Game Engine 4
Total units 128
Tuesday, January 20, 2015
Teaching computer programming using Unity 3-D video game software
I am now starting to teach my seventh grade and eighth grade students how to program in C sharp. We are going to be using the unity 3D program to do so.
This is an excellent way to get students motivated to learn computer programming. They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code
Unity3d comes with its own compiler- Monodevelop which makes for an excellent software program do you use to teach programming. They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them, and then come back to Unity3D program to see what happens
Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on
All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.
The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.
I am now starting to teach my seventh grade and eighth grade students how to program in C sharp. We are going to be using the unity 3D program to do so.
This is an excellent way to get students motivated to learn computer programming. They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code
Unity3d comes with its own compiler- Monodevelop which makes for an excellent software program do you use to teach programming. They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them, and then come back to Unity3D program to see what happens
Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on
All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.
The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.
Saturday, October 18, 2014
Microsoft, Minecraft and Mojang: Here's How to Make Sense of Microsoft's $2.5B Purchase
Janine "I
ris Ophelia" Hawkins' ongoing review of gaming and virtual world style
After some speculation, it's official: Microsoft has purchased voxel-based sandbox game Minecraft for $2.5 billion. Maybe that makes perfect sense to you and maybe it doesn't. This past weekend as we discussed the massive purchase, my mother asked my why on earth Microsoft would want to buy Minecraft for anything approaching that much money. My answer? That it might be better to think of it in terms of why a company might want to buy Barbie or Lego. They're monolithic brands; highly recognizable, widely available and beloved by huge swathes of customers, both young and old. There are already teenagers who look at Minecraft with nostalgia right alongside people experiencing it for the very first time. It's a cultural touchstone.
But there's more to it than that. If you break this purchase down into its most basic economic terms, as analyst Michael Pachter did at GamesBeat 2014, it makes perfect sense. Polygon's Owen Good has picked the juiciest bits out of Pachter's comments on Microsoft's acquisition of Minecraft, and summarizes the issue succinctly:
Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game — which just launched on Xbox One and PlayStation 4 — not to mention the merchandise licensing that Minecraft has seen to date, $25 million sounds like a very, very doable number.
For more, be sure to read Good's full piece on Polygon, or go straight to the source andwatch the archive of Pachter's GamesBeat talk over on Twitch.
B-Schools Finally Acknowledge: Companies Want MBAs Who Can Code
Companies want to hire technically skilled MBAs, and business schools are finally starting to get it. MBA programs equip students with management techniques, accounting skills, and increasingly, entrepreneurship chops. Some top programs, however, believe MBA should learn to code.
Harvard Business School is planning to offer a computer programming elective within a couple of years, says Paul Gompers, who chairs the MBA elective curriculum. Students have formed coding clubs, and dozens go “across the river” to take the introductory computer science class at Harvard University in Cambridge, Mass. But professors need to tailor a course specifically to business students in Boston, says Gompers.
“This is the changing nature of the workforce, and this is what our graduates are going on to be doing in the next five to 10 to 20 years.”
Elite MBA programs have been slow to adapt, even though plenty of schools started specialized master’s programs in big data and analytics. A pair of springtime reports by the Graduate Management Admission Council revealed a disconnect between the skills MBA programs give students and what employers want. While recent graduates (PDF) said they learned the least about “technology, design, etc.” and “managing tools and technology” out of any other skills in B-schools, U.S. employers said they coveted (PDF) “technical and quantitative skills” third out of 10 criteria.
“We’ve got a lot of MBAs graduating and going off to be high-tech product managers. If you look at that world, there are a bunch of big tech companies that insist that anyone in that role be technical—understand code well enough to read it and write it,” says Thomas Eisenmann, an HBS professor who teaches a course on product management.
Companies don’t want an army of programmers from B-schools—they can recruit from computer science programs for that—but they need managers who know the basics of code to work with technical staff. To be a product manager at Amazon(AMZN), for instance, MBAs need to “dive into data and be technically conversant,” says Miriam Park, director of university programs at the company.
At New York University’s Stern School of Business, economics professor David Backus plans to start a course that will teach students how to visualize data and use the programming language, Python. “I’ve talked to people I know at other B-schools and they haven’t heard of anything really like this. It’s surprising,” he says.
Stanford University’s Graduate School of Business, a B-school with a reputation as a tech powerhouse, has no coding classes. Students have been able to take computer science courses at the university since fall 2012; Madhav Rajan, the business school’s senior associate dean for academic affairs, says this obviates the need for a focus on coding. Last year, the B-school and the School of Engineering launched ajoint degree that confers an MBA and an MS in computer science.
One downside of learning to code at B-school: Coding is hard. HBS students who took the university’s introductory computer science course said that they spent 16.3 hours a week on the course, which is “2-3 [times] more time than they would spend on an MBA elective that yielded equivalent academic credit,” wrote Eisenmann in a Harvard Business Review blog post last fall.
Backus says schools should make coding electives available but avoid requiring them so that MBAs don’t feel burdened. “Students could get annoyed at you and think it’s too hard.”
Saturday, October 11, 2014
Record Breaking Number of students enroll in Harvards Computer Science Class
This why I am teaching C# programming using the Unity3D program to get my students started in computer programming
Nearly 12 percent of Harvard College is enrolled in a single course, according to data released by the Faculty of Arts and Sciences Registrar’s Office on Wednesday.
The course, Computer Science 50: “Introduction to Computer Science I,” attracted a record-breaking 818 undergraduates this semester, marking the largest number in the course’s 30-year history and the largest class offered at the College in the last five years, according to the Registrar’s website. Including non-College students, the enrollment number totals 875.
http://www.thecrimson.com/article/2014/9/11/cs50-breaks-enrollment-records/
Saturday, March 1, 2014
My Computer Science Classes Being Formed
I am going to start the following subjects in my classes next week
I am going to start the following subjects in my classes next week
Alice 2.4 a 3D Jave based Computer Programming Site
Code,org - computer programming
Autodesk Maya - 3D modeling
Windows Live Video Editor
Microsoft Powerpoint
All math classes will use these software packages to work on projects and to make presentations.
We will then watch them in our classes and evaluate how they were done and then presented too
Subscribe to:
Posts (Atom)