Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Friday, October 2, 2015

Teaching 3D Animation to Middle School Students using Autodesk Maya 2016



My seventh and they could teach students have been doing some amazing work this semester and we have been using the new Autodesk Maya 2016. 

This is the third year for my 3-D animation program and this year I have my laptops plugged in when I don't have to use a cart.   So my students can be working as soon as they had to the classroom. We also have extra memory is some of our laptops.

We are starting to create 3D animations from of our models and some of the students are working on a traffic safety animation for our school district.  This is a great opportunity for the students to be given a project and then using their own vision and design create their own 3D animation that will meet the specifications of what the district needs,

These are the tasks they till be doing when they get a job so it is great practice to start with it now.   They are getting practice with creating and bringing in models, setting up the correct lighting, and then creating a smooth animation to show the correct way to cross the street



Saturday, May 23, 2015

Using Oculus Rift Virtual Reality Headset 



I just got the Oculus Rift Headset Installed on my MacBook ProAnd working for my class!  It is absolutely amazing. It virtually lets you walk into the game as if you were inside the game.

The students were blown away and they all lined up to try once or twice.  Now this will further motivate them to learn to computer program so that they can build their own their own unity base video game.

We are using Autodesk Maya to build 3-D models, and then bring them into Unity3D to build video games.  We will be using the C# programming to get started and to develop our skills.


Tuesday, May 12, 2015

Help me bring 3D Animation and Video Game Design to all students worldwide


Please fund my kickstarter project to bring 3D Animation and Video Game Design and programming to all students and classrooms worldwide.  

Read more at

Sunday, April 5, 2015

Eighth grade middle school 3D animation models

This is Kimberly's work on a futuristic outerspace planet




Great Review of my 3D Animation Class in Digital Media World 


Autodesk put me in touch with the reporter from Australia about doing a online article about my class.   My program is really growing and I'm having to turn students away this last quarter

Tuesday, January 20, 2015

Teaching computer programming using Unity 3-D video game software

I am now starting to teach my seventh grade and eighth grade students how to program in C sharp.  We are going to be using the unity 3D program to do so.

This is an excellent way to get students motivated to learn computer programming.   They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code

Unity3d comes with its own compiler- Monodevelop  which makes for an excellent software program do you use to teach programming.  They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them,  and then come back to Unity3D program to see what happens

Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on

All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.

The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.


Monday, December 8, 2014


Create Comets crashing on Fire using
Autodesk Maya




This took me only a couple hours to create using Autodesk Maya and bump maps, dynamics commands such as gravity at active rigid bodies, etc. 

My seventh and eighth graders will be creating their own 3D animations following my Youtube online video lesson.  Then they can do their own project using the commands that they just learned.

This is a link to the animation and then another link to the actual video lesson on how to create it.

https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA





Monday, November 24, 2014

My classes are now starting to program in C# using Unity video game engine 

This last week we wrote our first two lines of code using the Unity video game engine to make a cube rotate.  I hope to really expand this over the rest of the semester, and through the full next semester in 2015.

By having them build a 3-D model in Maya, and then bring it into Unity 3D program and then program the different features you want to apply to the model will be excellent way to teach my students computer programming.


Saturday, October 18, 2014

Microsoft, Minecraft and Mojang: Here's How to Make Sense of Microsoft's $2.5B Purchase

Minecraft Kokeshi
Janine "I


ris Ophelia" Hawkins' ongoing review of gaming and virtual world style


After some speculation, it's official: Microsoft has purchased voxel-based sandbox game Minecraft for $2.5 billion. Maybe that makes perfect sense to you and maybe it doesn't. This past weekend as we discussed the massive purchase, my mother asked my why on earth Microsoft would want to buy Minecraft for anything approaching that much money. My answer? That it might be better to think of it in terms of why a company might want to buy Barbie or Lego. They're monolithic brands; highly recognizable, widely available and beloved by huge swathes of customers, both young and old. There are already teenagers who look at Minecraft with nostalgia right alongside people experiencing it for the very first time. It's a cultural touchstone.


But there's more to it than that. If you break this purchase down into its most basic economic terms, as analyst Michael Pachter did at GamesBeat 2014, it makes perfect sense. Polygon's Owen Good has picked the juiciest bits out of Pachter's comments on Microsoft's acquisition of Minecraft, and summarizes the issue succinctly:







Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game — which just launched on Xbox One and PlayStation 4 — not to mention the merchandise licensing that Minecraft has seen to date, $25 million sounds like a very, very doable number.


For more, be sure to read Good's full piece on Polygon, or go straight to the source andwatch the archive of Pachter's GamesBeat talk over on Twitch.

Tuesday, September 16, 2014

3D Models Created by my 7th - 8th grade class using Autodesk Maya






We are still Using computers with only two gigs of RAM where is we should have at least four GB.  But even with just two gigs my students are creating some amazing animations and models.

There are collaborating together, helping each other out, and they are working from the start of the bell to the end and many are doing work at home also.  We are using and Edmodo so that the class can talk to each other, post files and images, and show what they are doing as they work on their projects, 

We are only about four weeks in my class is creating some amazing models and now starting to do the same with their animations.


Sunday, June 15, 2014

Using Autodesk Maya to create 3D animations in grades sixth through eighth

I started my summer camp last week at my middle school. We had two class sessions for an hour went over the basics, the software to download and then the second session we went through some of the programs and they had about 15 minutes to experiment and use the computer

I had to take 10 minutes to get them out of the classroom they were so engaged in the software program they were not paying attention to anything else.  This is one of the first times I've ever seen this happen.

I put up five new lessons on my website so the students can practice on their own.  Because these are students in middle school I made my own video lessons starting with the basics. I kept the video short, only dealt with water to commands, and had them build something while learning the commands. I believe this is the formula for success with younger children

I've been received the image above from one of those students on Friday of that week. He had downloaded the newest version of the Maya software so it took me a few times to get it in on my version. 

He stated that my video lessons and help him to create his 3-D model, butI had not show them how to paint on projects so he learned this on his own. Plus he stated he was not going to really start animating. So in other words I need to speed up my lessons to keep up with him

Oh we are off to a great start. I will be adding more complex lessons this week for both my and unity therefore my students cannot only learning class you can learn on their own

Here is the link to my online video lessons that they are using.







Saturday, May 10, 2014


Autodesk will now be providing schools and colleges free access to their incredible software! And as you read the article you will see my school and I got a great plug in their press release 



Autodesk Transforms Education Business Model to Help Advance 21st Century Skills in the United States and Canada

3D Design Software Leader Delivers on Commitment to Prepare an Industry-ready Workforce by Removing Barriers to Software Access
Wednesday, May 7, 2014 9:00 am EDT

Dateline:

SAN FRANCISCO

Public Company Information:

NASDAQ:
ADSK
SAN FRANCISCO--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK), a leader in 3D design, engineering, and entertainment software, today announced that it will offer schools in the United States and Canada free access to its professional 3D design software and creativity applications.
This represents the next step in the continued transformation of Autodesk’s education business model in order to fulfill its mission of helping students and educators imagine, design and create a better world. Autodesk’s pledge is valued at over $460 million, and empowers educators at more than 35,000 middle schools, high schools, and higher education institutions in the United States and Canada.
“Advances in accessible 3D design and fabrication technology are disrupting design, engineering and entertainment professions as we know them. The rise in mobile and cloud technology also means that it is possible to design anywhere, at any time. Nearly anyone with an idea can turn concepts into reality overnight, and we believe that today’s students will shape tomorrow’s industries,” said Tom Joseph, senior director of education, Autodesk.
“This is the second pledge we have made in North America in less than six months, and we are not stopping here. There is still work that lies ahead of us as we join forces with governments, institutions, and partners to prepare an industry-ready workforce around the world by removing the barriers to software access,” Joseph added.
Autodesk’s 3D design software, creativity applications, and learning resources are being used across the education continuum to advance learning outcomes, including:
  • Building proficiency with young learners from middle schools and up to support science, technology, engineering, digital arts, or mathematics (STEAM) related subjects to solve real world challenges.
  • Imparting industry-relevant knowledge and 3D design skills to give students a competitive edge to achieve their personal goals today, and career success in the future.
  • Helping educators to inspire creativity and innovation through a project-based curriculum and a multidisciplinary approach to education; facilitating collaboration and hands-on problem-solving skills that reflect today’s business realities.
“At RIT, we are grooming our students for successful careers in industrial design, and teaching them to leverage advanced technologies to address global design challenges is integral. Having free access to advanced, professional design tools like Autodesk Fusion 360™ has empowered our students and taught them how to navigate changes in a fast paced industry. The cloud component of the product also teaches them how to collaborate with one another and communicate their ideas with other disciplines, which are critical skills that they will need when they graduate,” said Alex Lobos, assistant professor of Industrial Design, Rochester Institute of Technology.
In February, Autodesk pledged support for President Obama’s ConnectEd initiative by expanding its Design the Future program in the U.S. to advance STEAM education and support the demand for related careers. Students and educators have also had free access to individual licenses of Autodesk software via the Autodesk Education Community since 2006.
“We have seen firsthand how students have become more engaged in core subjects like math and science when they can experiment, model and animate in 3D with Autodesk® 123D® Design and Autodesk® Maya®. The new focus of the national Common Core and Next Generation Science Standards are based on getting our students both college and career ready. By teaching them skills like 3D modeling and 3D animation using professional Autodesk products, we are giving both students and educators a real advantage," said Kent Ganevsky, an educator at Theodore Roosevelt Middle School and Design the Future program adopter.
To request free access to Autodesk software for schools, please visit www.autodesk.com/academic.
About Autodesk
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges. For more information visit autodesk.com or follow @autodesk.
Autodesk, Fusion 360, 123D, and Maya are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2014 Autodesk, Inc. All rights reserved.
Free Autodesk software and/or cloud-based services may only be used for educational purposes and are subject to acceptance of and compliance with the terms and conditions of the software license agreement or terms of service. Details and restrictions available at http://usa.autodesk.com/legal-notices-trademarks.

Contact:

Autodesk, Inc.
Noah Cole, +1 415-580-3535
noah.cole@autodesk.com
Rebecca Wong, +65 9841 9766
rebecca.wong@autodesk.com
- See more at: http://news.autodesk.com/press-release/autodesk-consumer-group-and-education/autodesk-transforms-education-business-model-hel#sthash.oR1IRr83.dpuf
Teaching Autodesk Maya in the classroom

I was one of the first Autodesk 3D Studio Max dealers in the world about 20 years ago.  There were a group of three of us who either flu or drove up to Sausalito California to go through training and becoming authorized dealer.

It was a pivotal part of my life for it put me in the direction into computer graphics and digital editing.   I started my teaching career about 10 years ago. And for the last for five years I've been trying to bring this product's into my classroom and into my school. 

I started my own digital arts – computer science club this year. We have been working with Autodesk one 123-D design, Maya, and now Fusion 360,  and it looks like I will not be teaching my first Computer graphics - Digital arts class starting in September, 

We now have our Maker bot replicator to printer going and we have printed over 40 students designs in our classroom.  

The key to teaching your students Autodesk Maya is to start an early age as possible for them to acquire the basics.  Do not get hung up on how hard the product looks or how hard the interface appears to be. Just like math we do not start students at calculus,  it takes them five years and five different subjects to get to calculus.

That is the same philosophy to teach Maya or any other high-end computer graphics software package. And I guarantee you since I have doing this for almost 30 years younger students will pick up this package much faster than any adults will.

The key to this, but any other task in life, is the take the first step and get started. The first few steps may be hard but it will get easier as you keep pushing forward

Friday, April 4, 2014

3D modeling and printing in my 
seventh grade class

We have got our new Makerbot 3D printer up and running like a champ.


My Students are now creating 3D models ausing Autodesk 123 design we are printing them each day.  We have tried a wide variety of shapes and patterns in our models and then printed them to see how they turn out



The picture is of model of the 3D vase  which could hold flowers or be used as a drinking cup.  It was created by A eighth grade student. 

We are going to start with Autodesk Inventor soon because I want my students to start  using mathematical calculations in the models they design.  This will start them to acquire the skills they need for career and 3D modeling and design.

That is my interpretation of the new focus on common core. The focus is on college and career ready. Teach my students specific skills they can then be applied to the workplace.  I have a Masters degree in business from USC and over 30 years in private industry experience I intend to apply that to my teaching to get my students ready for the career marketplace.

I have over 20 years experience selling 3D animation hardware and software. I'm going to apply that to my teaching for my new Digital Arts program. 

Next year I intend to hit the ground running with my new program. We are going to start with Autodesk 123Dapp, Inventor and then working our way up to Maya. We will be working on 3D animation, 3D modeling and then on to computer programming.









Wednesday, March 26, 2014

Using 3D Animation -3D modeling in the classroom with Autodesk 123 D Design and MakerBot printer




These are examples of what my students have done using other does one to 3D design.  They virtually taught themselves how to use this software package and the laptops we used only had two gigs of RAM and we're not really built for 3D applications. Plus often they had to wait for school systems network to allow them to access the images they had on the cloud.

Yet they were able to create some really incredible 3-D models. The thing about the younger generation is they are not intimidated or get frustrated by using computers to to create things. They have been using computers, cell phones etc. since a very young age and so they can easily adapt to any program there given.

We are now going to print these models on our makerbot 3D printer. This was an application we did not have we started using one to 3-D design at the start of the school year.  With this application hasn't created some incredible desire to learn how to use the 3-D modeling with any of the Autodesk software packages we are now using.

This will allow me to now incorporate higher and 3D packages such as Autodesk Maya into my classroom for the interest is already been generated by using the one to 3-D applications. I want to incorporate STEAM into all of my classes and also use common core applications to get my students college ready and job ready.

By mastering 3-D modeling and animation this will give my students a possible career path as they go through both high school and college. The job applications in business for these two subjects will be endless

Monday, March 24, 2014

3D Printer Used to Save a Baby's Life

This is just one example of the many uses for the new 3D printers. The applications for these 3D printers is endless. Anything that can be designed on the computer using the CAD or 3D modeling programs can now be printed on one of these printers at a fraction of the cost of traditional machine shop printers.

I know in my seventh grade classroom this coming week we will be using Autodesk software to start our modeling skills.  We have actually had success and printing our  3D models from autodesk 123Ddesign from the school year on our new Makerbot 3D printer.

We will continue to print those models for the next 2-3 weeks and then make a major effort to go into Maya and start to design and print 3D models.  

As you will read in the link to the article below these 3D printers can do amazing things to help a wide variety of occupations do their jobs that much better.

http://www.npr.org/blogs/health/2014/03/17/289042381/doctors-use-3-d-printing-to-help-a-baby-breathe

Tuesday, March 18, 2014

Autodesk Maya
Check out this female portrait, created by Korean artist Minjeong Shin (aka Migon) using Maya and rendered with V-Ray. Minjeong has been working with 3D since 2010, modeling 3D characters for an animated short. She is now a freelance artist and has created this image for an online learning resource.

Monday, March 17, 2014


Autodesk Will Discontinue Softimage


Last week, the 3D community was shaken to learn that Autodesk will discontinue Softimage, one of its many 3D software packages. The last release, Softimage 2015, is due to ship in April, and Autodesk will support the software to subscription customers only until 30 April 2016.



http://www.autodesk.com/products/autodesk-softimage/overview

http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967