Showing posts with label computer graphics. Show all posts
Showing posts with label computer graphics. Show all posts

Sunday, March 20, 2016

Shaq and A-Rod buy into eSports, invest in League of Legends team-   The Video Game Industry is Exploding

We are going into video games design and programming because it is the fastest growing industry in the world.    

We will also soon start our iwn  player competition to help us further understand what makes a great video game. 

Alex Rodriguez, Shaquille O'Neal and Jimmy Rollins are among the latest investors in esports.
NRG eSports, which has one five-player team that competes in League of Legends and another team of five focusing on Counter-Strike, announced Thursday that Rodriguez, O'Neal and Rollins contributed to their latest financing round.
The teams are owned by Andy Miller and Mark Mastrov, who along with O'Neal are minority partners of the Sacramento Kings.
"Valuations of teams are still small," Miller told ESPN.com. "They wanted to get in super early as they are seeing the giant viewership numbers that are dwarfing pro sports right now."
Miller did not disclose the size of the investment. He said he expects to call on Rodriguez, O'Neal and Rollins to assist the team.
"All know what it's like to be super young and play in front of millions of fans every week," Miller said. "We need that guidance and perspective."
Miller also said he won't be shy on calling on his celebrity owners if he needs to sign a player.
Rick Fox, O'Neal's former Los Angeles Lakers teammate, bought an esports team, Echo Fox, in December. Dallas Mavericks owner Mark Cuban is an investor in esports betting startup Unikrn.
Said Miller: "This is pro sports for the millennial generation. We will see other pro sports owners buying in by the end of the year for sure."
O'Neal's employer, Turner, is co-owner with WME/IMG of an esports league called the ELEAGUE, which will broadcast Counter-Strike competitions.


http://www.foxsports.com/buzzer/story/shaq-alex-rodriguez-invest-nrg-esports-league-of-legends-031716

http://espn.go.com/esports/story/_/id/15000505/shaquille-oneal-alex-rodriguez-jimmy-rollins-invest-nrg-esports-teams

Sunday, February 28, 2016

Fisher-Price makes programming toy to teach  computer programming to 3 to 6-year-olds


Their new toy, called the caterpillar, teaches coding basics to preschoolers. The company will debut its $50 Think & Learn Code-a-Pillar tonight at Pepcom's Digital Experience, a pre-CES media event, though the toy won't be available to buy until this summer. Instead of getting not-yet-potty-trained kids to code with a screen and keyboard, this plastic caterpillar uses more subtle tactics: it teaches the basics of coding, like sequencing and programming, with segments of the caterpillar's body. Each of these eight segments is labeled with different symbols and colors. Kids put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.


From my past three years experience I truly believe this will work. I'm actually trying to see if I can start teaching students as young as third-grade how to program, do 3D animation, and also design and programmed their own video games. This includes the basic skills needed, going to advanced skills in computer programming.


And I use the animation and videogame to motivate them to learn how to program and improve their skills each week. If not then their video game will not play they went the way they want it to


http://www.computergraphics.com/


http://www.theverge.com/2016/1/5/10716994/fisher-price-thing-and-learn-code-a-pillar-toy-ces-2016



Saturday, January 30, 2016


7th grader - Donovan's Soccer Video Games

He built his own soccer field and lined it, build his own stadium, soccer goals stands etc.   I brought in a third person character controller for him and set the camera up behind him so that we could play the game and see him move and kick goals/

So he went from Autodesk Maya, and then bringing his models into Unity3D, and then putting them in his game adding physics and gravity to his own video game.  He then  was able to publish his game and send it to other students and a bunch of them were playing at last week

We are now going to have our seventh and eighth graders concentrate more on the programming end of the game so they can get a start working on their computer programming skills. This will prepare them for a career in computer science

And my class is now working on in teams and making their own video games. That makes each student has a different part of the game to design and implement





Saturday, January 16, 2016

 Seventh- Eight-grade students building their own video game from start to scratch


After teaching my 3D animation and video game design and programming class for two years I decided this year the part of my class the students are really interested in is making their own video games.  While they enjoy making 3D animation and models you can only play so many animations and do things with them.

On the other hand if you make a video game you can play it and send it to others.   And I've spent about 500 hours working on my video game packages. So now my students in the last two weeks are making their own 3D model of a room in Autodesk Maya 2016, extruding it, bring it into Unity3D, adding physics to it, and then making their own video game

And this last week I figured out how they can then publish and send their game to other people, and then also we are going to add a shooter gun and start making her own shooter games this next week.

The images below show the sequence we followed and making our own room and then making a game you could walk and run through in it.

Next week we start writing our own programs to make our shooter perform. So we will be learning computer programming also





Saturday, May 23, 2015

Using Oculus Rift Virtual Reality Headset 



I just got the Oculus Rift Headset Installed on my MacBook ProAnd working for my class!  It is absolutely amazing. It virtually lets you walk into the game as if you were inside the game.

The students were blown away and they all lined up to try once or twice.  Now this will further motivate them to learn to computer program so that they can build their own their own unity base video game.

We are using Autodesk Maya to build 3-D models, and then bring them into Unity3D to build video games.  We will be using the C# programming to get started and to develop our skills.


Tuesday, May 12, 2015

Help me bring 3D Animation and Video Game Design to all students worldwide


Please fund my kickstarter project to bring 3D Animation and Video Game Design and programming to all students and classrooms worldwide.  

Read more at

Tuesday, May 5, 2015

Create my own to terrain in Unity3D-  for my middle school students two now do the same





We are now going to start using Unity3D to create our own video games.   it is incredibly easy and powerful as you can see from the pictures. It only took about 12 minutes to create this island with mountains, trees, grass.

I have also figured out how to bring our 3D models made in Maya so we can really start to design and build I would video games



Saturday, April 25, 2015

USC has added  "Game Development" track within their computer science program

The last year and a half I have been blessed to have a student come in from GCC and work with me and my middle school students at Roosevelt middle school in Glendale. His name is Richard Dean


He originally came in to help with math but he was also an expert in 3D animation and Maya. In addition he was the one who got me to go into video game design and see the unlimited job opportunities for doing that as a career.

He just told me this week that he is trying to get into the USC computer science program and their new video game development track. This is one of the hottest tracks in the world today and look at some of the classes that are required.

I'm hoping that other school districts are making plans for putting in AP computer science and animation tracks.

I have included the classes required from USC for that track below, and you can see they also require Advanced math skills


MAJOR REQUIREMENTS (84 UNITS)

UNITS


CSCI 103L

Introduction to Programming 3


CSCI 104L

Data Structures and Object-Oriented Design 4


CSCI 109

Introduction to Computing 3


CSCI 170

Discrete Methods in Computer Science 4


CSCI 201L

Principles of Software Development 4


CSCI 270

Introduction to Algorithms and Theory of Computing 4


CSCI 350

Introduction to Operating Systems 4


CSCI 353

Introduction to Internetworking 4


CSCI 360

Introduction to Artificial Intelligence4


CSCI 420

Computer Graphics 4

CSCI 423

Native Console Multiplayer Game Development 4


CSCI 424

Game Engine Tool Development 4


CSCI 425

Immersive Game Design 4


EE 352L

Computer Organization and Architecture 4


GAME DEVELOPMENT (31 UNITS)

UNITS


CTIN 190

Introduction to Interactive Entertainment 4


CSCI 281

Pipelines for Games and Interactives 3


CSCI 491abL

Final Game Project (4-2) 6


CTAN 452

Introduction to 3-D Computer Animation 2


CTIN 484L

Intermediate Game Development 2


CTIN 488

Game Design Workshop 4


CTIN 489

Intermediate Game Design Workshop 3


ITP 380

Video Game Programming 4


ITP 485

Programming Game Engine 4


Total units 128






























Sunday, April 5, 2015

Eighth grade middle school 3D animation models

This is Kimberly's work on a futuristic outerspace planet




Great Review of my 3D Animation Class in Digital Media World 


Autodesk put me in touch with the reporter from Australia about doing a online article about my class.   My program is really growing and I'm having to turn students away this last quarter

Tuesday, January 20, 2015

Teaching computer programming using Unity 3-D video game software

I am now starting to teach my seventh grade and eighth grade students how to program in C sharp.  We are going to be using the unity 3D program to do so.

This is an excellent way to get students motivated to learn computer programming.   They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code

Unity3d comes with its own compiler- Monodevelop  which makes for an excellent software program do you use to teach programming.  They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them,  and then come back to Unity3D program to see what happens

Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on

All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.

The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.


Saturday, December 13, 2014


How to create a spinning logo that's
on fire 
in Autodesk Maya





I created this spinning logo yesterday using Autodesk Maya. I use their :

  • Text
  • Rotation
  • And dynamics – gravity - Active objects
  • And fire
My seventh-grade students will be working on spinning logos this next week to finish up our 10 weeks of school.  They have done incredible work in their 3D models and also 3D animations, and have shown that students in middle school can be learning and mastering high-end computer packages.  

They are well on their way preparing themselves for the high thing exciting jobs in 3-D animation and modeling in soon video game programming and also computer science.

https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA

Wednesday, December 10, 2014

Using Unity 3D to teach Computer Programming 

I I am starting to teach my students how do you program in C# using unity 3D video game design package.

My students will be creating 3D objects in Autodesk Maya and then bringing them in to Unity3D.  We will then on how to apply computer programming to make these objects move, rotate, scale them, and have them start to learn how to create a videogame.

So I will be using the video game itself to motivate them to learn computer programming which of course they can use for many more applications other than video game design and creation. 

This my Youtube channel where I have all of my video lessons

https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA/featured

Monday, December 8, 2014


Create Comets crashing on Fire using
Autodesk Maya




This took me only a couple hours to create using Autodesk Maya and bump maps, dynamics commands such as gravity at active rigid bodies, etc. 

My seventh and eighth graders will be creating their own 3D animations following my Youtube online video lesson.  Then they can do their own project using the commands that they just learned.

This is a link to the animation and then another link to the actual video lesson on how to create it.

https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA





Monday, November 24, 2014

My classes are now starting to program in C# using Unity video game engine 

This last week we wrote our first two lines of code using the Unity video game engine to make a cube rotate.  I hope to really expand this over the rest of the semester, and through the full next semester in 2015.

By having them build a 3-D model in Maya, and then bring it into Unity 3D program and then program the different features you want to apply to the model will be excellent way to teach my students computer programming.


Saturday, October 18, 2014

Microsoft, Minecraft and Mojang: Here's How to Make Sense of Microsoft's $2.5B Purchase

Minecraft Kokeshi
Janine "I


ris Ophelia" Hawkins' ongoing review of gaming and virtual world style


After some speculation, it's official: Microsoft has purchased voxel-based sandbox game Minecraft for $2.5 billion. Maybe that makes perfect sense to you and maybe it doesn't. This past weekend as we discussed the massive purchase, my mother asked my why on earth Microsoft would want to buy Minecraft for anything approaching that much money. My answer? That it might be better to think of it in terms of why a company might want to buy Barbie or Lego. They're monolithic brands; highly recognizable, widely available and beloved by huge swathes of customers, both young and old. There are already teenagers who look at Minecraft with nostalgia right alongside people experiencing it for the very first time. It's a cultural touchstone.


But there's more to it than that. If you break this purchase down into its most basic economic terms, as analyst Michael Pachter did at GamesBeat 2014, it makes perfect sense. Polygon's Owen Good has picked the juiciest bits out of Pachter's comments on Microsoft's acquisition of Minecraft, and summarizes the issue succinctly:







Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game — which just launched on Xbox One and PlayStation 4 — not to mention the merchandise licensing that Minecraft has seen to date, $25 million sounds like a very, very doable number.


For more, be sure to read Good's full piece on Polygon, or go straight to the source andwatch the archive of Pachter's GamesBeat talk over on Twitch.

Saturday, October 11, 2014

Record Breaking Number of students enroll in Harvards Computer Science Class 

This why I am teaching C# programming using the Unity3D program to get my students started in computer programming

Nearly 12 percent of Harvard College is enrolled in a single course, according to data released by the Faculty of Arts and Sciences Registrar’s Office on Wednesday.

The course, Computer Science 50: “Introduction to Computer Science I,” attracted a record-breaking 818 undergraduates this semester, marking the largest number in the course’s 30-year history and the largest class offered at the College in the last five years, according to the Registrar’s website. Including non-College students, the enrollment number totals 875.



http://www.thecrimson.com/article/2014/9/11/cs50-breaks-enrollment-records/

Saturday, May 10, 2014


Autodesk will now be providing schools and colleges free access to their incredible software! And as you read the article you will see my school and I got a great plug in their press release 



Autodesk Transforms Education Business Model to Help Advance 21st Century Skills in the United States and Canada

3D Design Software Leader Delivers on Commitment to Prepare an Industry-ready Workforce by Removing Barriers to Software Access
Wednesday, May 7, 2014 9:00 am EDT

Dateline:

SAN FRANCISCO

Public Company Information:

NASDAQ:
ADSK
SAN FRANCISCO--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK), a leader in 3D design, engineering, and entertainment software, today announced that it will offer schools in the United States and Canada free access to its professional 3D design software and creativity applications.
This represents the next step in the continued transformation of Autodesk’s education business model in order to fulfill its mission of helping students and educators imagine, design and create a better world. Autodesk’s pledge is valued at over $460 million, and empowers educators at more than 35,000 middle schools, high schools, and higher education institutions in the United States and Canada.
“Advances in accessible 3D design and fabrication technology are disrupting design, engineering and entertainment professions as we know them. The rise in mobile and cloud technology also means that it is possible to design anywhere, at any time. Nearly anyone with an idea can turn concepts into reality overnight, and we believe that today’s students will shape tomorrow’s industries,” said Tom Joseph, senior director of education, Autodesk.
“This is the second pledge we have made in North America in less than six months, and we are not stopping here. There is still work that lies ahead of us as we join forces with governments, institutions, and partners to prepare an industry-ready workforce around the world by removing the barriers to software access,” Joseph added.
Autodesk’s 3D design software, creativity applications, and learning resources are being used across the education continuum to advance learning outcomes, including:
  • Building proficiency with young learners from middle schools and up to support science, technology, engineering, digital arts, or mathematics (STEAM) related subjects to solve real world challenges.
  • Imparting industry-relevant knowledge and 3D design skills to give students a competitive edge to achieve their personal goals today, and career success in the future.
  • Helping educators to inspire creativity and innovation through a project-based curriculum and a multidisciplinary approach to education; facilitating collaboration and hands-on problem-solving skills that reflect today’s business realities.
“At RIT, we are grooming our students for successful careers in industrial design, and teaching them to leverage advanced technologies to address global design challenges is integral. Having free access to advanced, professional design tools like Autodesk Fusion 360™ has empowered our students and taught them how to navigate changes in a fast paced industry. The cloud component of the product also teaches them how to collaborate with one another and communicate their ideas with other disciplines, which are critical skills that they will need when they graduate,” said Alex Lobos, assistant professor of Industrial Design, Rochester Institute of Technology.
In February, Autodesk pledged support for President Obama’s ConnectEd initiative by expanding its Design the Future program in the U.S. to advance STEAM education and support the demand for related careers. Students and educators have also had free access to individual licenses of Autodesk software via the Autodesk Education Community since 2006.
“We have seen firsthand how students have become more engaged in core subjects like math and science when they can experiment, model and animate in 3D with Autodesk® 123D® Design and Autodesk® Maya®. The new focus of the national Common Core and Next Generation Science Standards are based on getting our students both college and career ready. By teaching them skills like 3D modeling and 3D animation using professional Autodesk products, we are giving both students and educators a real advantage," said Kent Ganevsky, an educator at Theodore Roosevelt Middle School and Design the Future program adopter.
To request free access to Autodesk software for schools, please visit www.autodesk.com/academic.
About Autodesk
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges. For more information visit autodesk.com or follow @autodesk.
Autodesk, Fusion 360, 123D, and Maya are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2014 Autodesk, Inc. All rights reserved.
Free Autodesk software and/or cloud-based services may only be used for educational purposes and are subject to acceptance of and compliance with the terms and conditions of the software license agreement or terms of service. Details and restrictions available at http://usa.autodesk.com/legal-notices-trademarks.

Contact:

Autodesk, Inc.
Noah Cole, +1 415-580-3535
noah.cole@autodesk.com
Rebecca Wong, +65 9841 9766
rebecca.wong@autodesk.com
- See more at: http://news.autodesk.com/press-release/autodesk-consumer-group-and-education/autodesk-transforms-education-business-model-hel#sthash.oR1IRr83.dpuf
Teaching Autodesk Maya in the classroom

I was one of the first Autodesk 3D Studio Max dealers in the world about 20 years ago.  There were a group of three of us who either flu or drove up to Sausalito California to go through training and becoming authorized dealer.

It was a pivotal part of my life for it put me in the direction into computer graphics and digital editing.   I started my teaching career about 10 years ago. And for the last for five years I've been trying to bring this product's into my classroom and into my school. 

I started my own digital arts – computer science club this year. We have been working with Autodesk one 123-D design, Maya, and now Fusion 360,  and it looks like I will not be teaching my first Computer graphics - Digital arts class starting in September, 

We now have our Maker bot replicator to printer going and we have printed over 40 students designs in our classroom.  

The key to teaching your students Autodesk Maya is to start an early age as possible for them to acquire the basics.  Do not get hung up on how hard the product looks or how hard the interface appears to be. Just like math we do not start students at calculus,  it takes them five years and five different subjects to get to calculus.

That is the same philosophy to teach Maya or any other high-end computer graphics software package. And I guarantee you since I have doing this for almost 30 years younger students will pick up this package much faster than any adults will.

The key to this, but any other task in life, is the take the first step and get started. The first few steps may be hard but it will get easier as you keep pushing forward

Friday, April 4, 2014

3D modeling and printing in my 
seventh grade class

We have got our new Makerbot 3D printer up and running like a champ.


My Students are now creating 3D models ausing Autodesk 123 design we are printing them each day.  We have tried a wide variety of shapes and patterns in our models and then printed them to see how they turn out



The picture is of model of the 3D vase  which could hold flowers or be used as a drinking cup.  It was created by A eighth grade student. 

We are going to start with Autodesk Inventor soon because I want my students to start  using mathematical calculations in the models they design.  This will start them to acquire the skills they need for career and 3D modeling and design.

That is my interpretation of the new focus on common core. The focus is on college and career ready. Teach my students specific skills they can then be applied to the workplace.  I have a Masters degree in business from USC and over 30 years in private industry experience I intend to apply that to my teaching to get my students ready for the career marketplace.

I have over 20 years experience selling 3D animation hardware and software. I'm going to apply that to my teaching for my new Digital Arts program. 

Next year I intend to hit the ground running with my new program. We are going to start with Autodesk 123Dapp, Inventor and then working our way up to Maya. We will be working on 3D animation, 3D modeling and then on to computer programming.