Fisher-Price makes programming toy to teach computer programming to 3 to 6-year-olds
Their new toy, called the caterpillar, teaches coding basics to preschoolers. The company will debut its $50 Think & Learn Code-a-Pillar tonight at Pepcom's Digital Experience, a pre-CES media event, though the toy won't be available to buy until this summer. Instead of getting not-yet-potty-trained kids to code with a screen and keyboard, this plastic caterpillar uses more subtle tactics: it teaches the basics of coding, like sequencing and programming, with segments of the caterpillar's body. Each of these eight segments is labeled with different symbols and colors. Kids put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.
From my past three years experience I truly believe this will work. I'm actually trying to see if I can start teaching students as young as third-grade how to program, do 3D animation, and also design and programmed their own video games. This includes the basic skills needed, going to advanced skills in computer programming.
And I use the animation and videogame to motivate them to learn how to program and improve their skills each week. If not then their video game will not play they went the way they want it to
http://www.computergraphics.com/
http://www.theverge.com/2016/1/5/10716994/fisher-price-thing-and-learn-code-a-pillar-toy-ces-2016
I am currently teaching 3D Animation and Video Design to Middle School students at Roosevelt Middle School in Glendale, California. My goal is to provide all students a rigorous program for the study of 3D animation, 3D Modeling, 3D Printing, Video Game design and programming and computer programming. We use Autodesk Maya, Stingray, Mudbox, and the Unity3D video game engine. This will prepare for a successful career in Computer technology and development fields.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Sunday, February 28, 2016
Saturday, January 30, 2016
7th grader - Donovan's Soccer Video Games
He built his own soccer field and lined it, build his own stadium, soccer goals stands etc. I brought in a third person character controller for him and set the camera up behind him so that we could play the game and see him move and kick goals/
So he went from Autodesk Maya, and then bringing his models into Unity3D, and then putting them in his game adding physics and gravity to his own video game. He then was able to publish his game and send it to other students and a bunch of them were playing at last week
We are now going to have our seventh and eighth graders concentrate more on the programming end of the game so they can get a start working on their computer programming skills. This will prepare them for a career in computer science
And my class is now working on in teams and making their own video games. That makes each student has a different part of the game to design and implement
Friday, October 2, 2015
Teaching 3D Animation to Middle School Students using Autodesk Maya 2016
My seventh and they could teach students have been doing some amazing work this semester and we have been using the new Autodesk Maya 2016.
This is the third year for my 3-D animation program and this year I have my laptops plugged in when I don't have to use a cart. So my students can be working as soon as they had to the classroom. We also have extra memory is some of our laptops.
We are starting to create 3D animations from of our models and some of the students are working on a traffic safety animation for our school district. This is a great opportunity for the students to be given a project and then using their own vision and design create their own 3D animation that will meet the specifications of what the district needs,
These are the tasks they till be doing when they get a job so it is great practice to start with it now. They are getting practice with creating and bringing in models, setting up the correct lighting, and then creating a smooth animation to show the correct way to cross the street
Saturday, May 23, 2015
Using Oculus Rift Virtual Reality Headset
I just got the Oculus Rift Headset Installed on my MacBook ProAnd working for my class! It is absolutely amazing. It virtually lets you walk into the game as if you were inside the game.
The students were blown away and they all lined up to try once or twice. Now this will further motivate them to learn to computer program so that they can build their own their own unity base video game.
We are using Autodesk Maya to build 3-D models, and then bring them into Unity3D to build video games. We will be using the C# programming to get started and to develop our skills.
I just got the Oculus Rift Headset Installed on my MacBook ProAnd working for my class! It is absolutely amazing. It virtually lets you walk into the game as if you were inside the game.
The students were blown away and they all lined up to try once or twice. Now this will further motivate them to learn to computer program so that they can build their own their own unity base video game.
We are using Autodesk Maya to build 3-D models, and then bring them into Unity3D to build video games. We will be using the C# programming to get started and to develop our skills.
Tuesday, May 12, 2015
Help me bring 3D Animation and Video Game Design to all students worldwide
Please fund my kickstarter project to bring 3D Animation and Video Game Design and programming to all students and classrooms worldwide.
Read more at
Tuesday, May 5, 2015
Create my own to terrain in Unity3D- for my middle school students two now do the same
We are now going to start using Unity3D to create our own video games. it is incredibly easy and powerful as you can see from the pictures. It only took about 12 minutes to create this island with mountains, trees, grass.
I have also figured out how to bring our 3D models made in Maya so we can really start to design and build I would video games
Saturday, April 25, 2015
USC has added "Game Development" track within their computer science program
The last year and a half I have been blessed to have a student come in from GCC and work with me and my middle school students at Roosevelt middle school in Glendale. His name is Richard Dean
The last year and a half I have been blessed to have a student come in from GCC and work with me and my middle school students at Roosevelt middle school in Glendale. His name is Richard Dean
He originally came in to help with math but he was also an expert in 3D animation and Maya. In addition he was the one who got me to go into video game design and see the unlimited job opportunities for doing that as a career.
He just told me this week that he is trying to get into the USC computer science program and their new video game development track. This is one of the hottest tracks in the world today and look at some of the classes that are required.
I'm hoping that other school districts are making plans for putting in AP computer science and animation tracks.
I have included the classes required from USC for that track below, and you can see they also require Advanced math skills
MAJOR REQUIREMENTS (84 UNITS)
UNITS
CSCI 103L
Introduction to Programming 3
CSCI 104L
Data Structures and Object-Oriented Design 4
CSCI 109
Introduction to Computing 3
CSCI 170
Discrete Methods in Computer Science 4
CSCI 201L
Principles of Software Development 4
CSCI 270
Introduction to Algorithms and Theory of Computing 4
CSCI 350
Introduction to Operating Systems 4
CSCI 353
Introduction to Internetworking 4
CSCI 360
Introduction to Artificial Intelligence4
CSCI 420
Computer Graphics 4
CSCI 423
Native Console Multiplayer Game Development 4
CSCI 424
Game Engine Tool Development 4
CSCI 425
Immersive Game Design 4
EE 352L
Computer Organization and Architecture 4
GAME DEVELOPMENT (31 UNITS)
UNITS
CTIN 190
Introduction to Interactive Entertainment 4
CSCI 281
Pipelines for Games and Interactives 3
CSCI 491abL
Final Game Project (4-2) 6
CTAN 452
Introduction to 3-D Computer Animation 2
CTIN 484L
Intermediate Game Development 2
CTIN 488
Game Design Workshop 4
CTIN 489
Intermediate Game Design Workshop 3
ITP 380
Video Game Programming 4
ITP 485
Programming Game Engine 4
Total units 128
He just told me this week that he is trying to get into the USC computer science program and their new video game development track. This is one of the hottest tracks in the world today and look at some of the classes that are required.
I'm hoping that other school districts are making plans for putting in AP computer science and animation tracks.
I have included the classes required from USC for that track below, and you can see they also require Advanced math skills
MAJOR REQUIREMENTS (84 UNITS)
UNITS
CSCI 103L
Introduction to Programming 3
CSCI 104L
Data Structures and Object-Oriented Design 4
CSCI 109
Introduction to Computing 3
CSCI 170
Discrete Methods in Computer Science 4
CSCI 201L
Principles of Software Development 4
CSCI 270
Introduction to Algorithms and Theory of Computing 4
CSCI 350
Introduction to Operating Systems 4
CSCI 353
Introduction to Internetworking 4
CSCI 360
Introduction to Artificial Intelligence4
CSCI 420
Computer Graphics 4
CSCI 423
Native Console Multiplayer Game Development 4
CSCI 424
Game Engine Tool Development 4
CSCI 425
Immersive Game Design 4
EE 352L
Computer Organization and Architecture 4
GAME DEVELOPMENT (31 UNITS)
UNITS
CTIN 190
Introduction to Interactive Entertainment 4
CSCI 281
Pipelines for Games and Interactives 3
CSCI 491abL
Final Game Project (4-2) 6
CTAN 452
Introduction to 3-D Computer Animation 2
CTIN 484L
Intermediate Game Development 2
CTIN 488
Game Design Workshop 4
CTIN 489
Intermediate Game Design Workshop 3
ITP 380
Video Game Programming 4
ITP 485
Programming Game Engine 4
Total units 128
Sunday, April 5, 2015
Tuesday, January 20, 2015
Teaching computer programming using Unity 3-D video game software
I am now starting to teach my seventh grade and eighth grade students how to program in C sharp. We are going to be using the unity 3D program to do so.
This is an excellent way to get students motivated to learn computer programming. They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code
Unity3d comes with its own compiler- Monodevelop which makes for an excellent software program do you use to teach programming. They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them, and then come back to Unity3D program to see what happens
Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on
All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.
The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.
I am now starting to teach my seventh grade and eighth grade students how to program in C sharp. We are going to be using the unity 3D program to do so.
This is an excellent way to get students motivated to learn computer programming. They are able to apply their program to a model in the Unity3D software and then watch as the model does what their program says. And if they make a mistake it will give them an error message and they must go back and analyze their Code
Unity3d comes with its own compiler- Monodevelop which makes for an excellent software program do you use to teach programming. They can use Maya to create and bring in 3D models and objects, and then going to the Monodevelop program and write the code to manipulate them, and then come back to Unity3D program to see what happens
Plus they're getting invaluable skills and designing a 3D video game. This is a huge market and a great opportunity to develop future job skills . Plus designing a video game requires them to sketch out and visualize how the game will look, how they will put it together, line of sight, etc. It's a project-based project for them to work on
All of these exercises will provide invaluable experience for the future job skills they will need to be successful in a highly technical world . Plus the video game market is one the fastest growing in the world. and so to be acquiring skills in designing, modeling and programming for 3D games is a great opportunity.
The students of today have been born into and are in the midst of the the computer age. They do not get frustrated when dealing with new hardware software, they have the patience and ability to solve and conquer almost any problem.
Saturday, December 13, 2014
How to create a spinning logo that's
on fire in Autodesk Maya
on fire in Autodesk Maya
I created this spinning logo yesterday using Autodesk Maya. I use their :
- Text
- Rotation
- And dynamics – gravity - Active objects
- And fire
My seventh-grade students will be working on spinning logos this next week to finish up our 10 weeks of school. They have done incredible work in their 3D models and also 3D animations, and have shown that students in middle school can be learning and mastering high-end computer packages.
They are well on their way preparing themselves for the high thing exciting jobs in 3-D animation and modeling in soon video game programming and also computer science.
https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA
https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA
Wednesday, December 10, 2014
Using Unity 3D to teach Computer Programming
I I am starting to teach my students how do you program in C# using unity 3D video game design package.
My students will be creating 3D objects in Autodesk Maya and then bringing them in to Unity3D. We will then on how to apply computer programming to make these objects move, rotate, scale them, and have them start to learn how to create a videogame.
So I will be using the video game itself to motivate them to learn computer programming which of course they can use for many more applications other than video game design and creation.
This my Youtube channel where I have all of my video lessons
https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA/featured
Monday, December 8, 2014
Create Comets crashing on Fire using
Autodesk Maya
Autodesk Maya
This took me only a couple hours to create using Autodesk Maya and bump maps, dynamics commands such as gravity at active rigid bodies, etc.
My seventh and eighth graders will be creating their own 3D animations following my Youtube online video lesson. Then they can do their own project using the commands that they just learned.
This is a link to the animation and then another link to the actual video lesson on how to create it.
https://www.youtube.com/channel/UCXThag16rqmYchqU1FauOUA
Sunday, June 15, 2014
Using Autodesk Maya to create 3D animations in grades sixth through eighth
I started my summer camp last week at my middle school. We had two class sessions for an hour went over the basics, the software to download and then the second session we went through some of the programs and they had about 15 minutes to experiment and use the computer
I had to take 10 minutes to get them out of the classroom they were so engaged in the software program they were not paying attention to anything else. This is one of the first times I've ever seen this happen.
I put up five new lessons on my website so the students can practice on their own. Because these are students in middle school I made my own video lessons starting with the basics. I kept the video short, only dealt with water to commands, and had them build something while learning the commands. I believe this is the formula for success with younger children
I've been received the image above from one of those students on Friday of that week. He had downloaded the newest version of the Maya software so it took me a few times to get it in on my version.
He stated that my video lessons and help him to create his 3-D model, butI had not show them how to paint on projects so he learned this on his own. Plus he stated he was not going to really start animating. So in other words I need to speed up my lessons to keep up with him
Oh we are off to a great start. I will be adding more complex lessons this week for both my and unity therefore my students cannot only learning class you can learn on their own
Here is the link to my online video lessons that they are using.
Saturday, May 10, 2014
Autodesk will now be providing schools and colleges free access to their incredible software! And as you read the article you will see my school and I got a great plug in their press release
Autodesk Transforms Education Business Model to Help Advance 21st Century Skills in the United States and Canada
3D Design Software Leader Delivers on Commitment to Prepare an Industry-ready Workforce by Removing Barriers to Software Access
Category:
Wednesday, May 7, 2014 9:00 am EDT
Dateline:
SAN FRANCISCO
Public Company Information:
NASDAQ:
ADSK
SAN FRANCISCO--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK), a leader in 3D design, engineering, and entertainment software, today announced that it will offer schools in the United States and Canada free access to its professional 3D design software and creativity applications.
This represents the next step in the continued transformation of Autodesk’s education business model in order to fulfill its mission of helping students and educators imagine, design and create a better world. Autodesk’s pledge is valued at over $460 million, and empowers educators at more than 35,000 middle schools, high schools, and higher education institutions in the United States and Canada.
“Advances in accessible 3D design and fabrication technology are disrupting design, engineering and entertainment professions as we know them. The rise in mobile and cloud technology also means that it is possible to design anywhere, at any time. Nearly anyone with an idea can turn concepts into reality overnight, and we believe that today’s students will shape tomorrow’s industries,” said Tom Joseph, senior director of education, Autodesk.
“This is the second pledge we have made in North America in less than six months, and we are not stopping here. There is still work that lies ahead of us as we join forces with governments, institutions, and partners to prepare an industry-ready workforce around the world by removing the barriers to software access,” Joseph added.
Autodesk’s 3D design software, creativity applications, and learning resources are being used across the education continuum to advance learning outcomes, including:
- Building proficiency with young learners from middle schools and up to support science, technology, engineering, digital arts, or mathematics (STEAM) related subjects to solve real world challenges.
- Imparting industry-relevant knowledge and 3D design skills to give students a competitive edge to achieve their personal goals today, and career success in the future.
- Helping educators to inspire creativity and innovation through a project-based curriculum and a multidisciplinary approach to education; facilitating collaboration and hands-on problem-solving skills that reflect today’s business realities.
“At RIT, we are grooming our students for successful careers in industrial design, and teaching them to leverage advanced technologies to address global design challenges is integral. Having free access to advanced, professional design tools like Autodesk Fusion 360™ has empowered our students and taught them how to navigate changes in a fast paced industry. The cloud component of the product also teaches them how to collaborate with one another and communicate their ideas with other disciplines, which are critical skills that they will need when they graduate,” said Alex Lobos, assistant professor of Industrial Design, Rochester Institute of Technology.
In February, Autodesk pledged support for President Obama’s ConnectEd initiative by expanding its Design the Future program in the U.S. to advance STEAM education and support the demand for related careers. Students and educators have also had free access to individual licenses of Autodesk software via the Autodesk Education Community since 2006.
“We have seen firsthand how students have become more engaged in core subjects like math and science when they can experiment, model and animate in 3D with Autodesk® 123D® Design and Autodesk® Maya®. The new focus of the national Common Core and Next Generation Science Standards are based on getting our students both college and career ready. By teaching them skills like 3D modeling and 3D animation using professional Autodesk products, we are giving both students and educators a real advantage," said Kent Ganevsky, an educator at Theodore Roosevelt Middle School and Design the Future program adopter.
To request free access to Autodesk software for schools, please visit www.autodesk.com/academic.
About Autodesk
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges. For more information visit autodesk.com or follow @autodesk.
Autodesk, Fusion 360, 123D, and Maya are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2014 Autodesk, Inc. All rights reserved.
Free Autodesk software and/or cloud-based services may only be used for educational purposes and are subject to acceptance of and compliance with the terms and conditions of the software license agreement or terms of service. Details and restrictions available at http://usa.autodesk.com/legal-notices-trademarks.
Contact:
Autodesk, Inc.
Noah Cole, +1 415-580-3535
noah.cole@autodesk.com
Rebecca Wong, +65 9841 9766
rebecca.wong@autodesk.com
Noah Cole, +1 415-580-3535
noah.cole@autodesk.com
Rebecca Wong, +65 9841 9766
rebecca.wong@autodesk.com
Teaching Autodesk Maya in the classroom
I was one of the first Autodesk 3D Studio Max dealers in the world about 20 years ago. There were a group of three of us who either flu or drove up to Sausalito California to go through training and becoming authorized dealer.
It was a pivotal part of my life for it put me in the direction into computer graphics and digital editing. I started my teaching career about 10 years ago. And for the last for five years I've been trying to bring this product's into my classroom and into my school.
I started my own digital arts – computer science club this year. We have been working with Autodesk one 123-D design, Maya, and now Fusion 360, and it looks like I will not be teaching my first Computer graphics - Digital arts class starting in September,
We now have our Maker bot replicator to printer going and we have printed over 40 students designs in our classroom.
The key to teaching your students Autodesk Maya is to start an early age as possible for them to acquire the basics. Do not get hung up on how hard the product looks or how hard the interface appears to be. Just like math we do not start students at calculus, it takes them five years and five different subjects to get to calculus.
That is the same philosophy to teach Maya or any other high-end computer graphics software package. And I guarantee you since I have doing this for almost 30 years younger students will pick up this package much faster than any adults will.
The key to this, but any other task in life, is the take the first step and get started. The first few steps may be hard but it will get easier as you keep pushing forward
I started my own digital arts – computer science club this year. We have been working with Autodesk one 123-D design, Maya, and now Fusion 360, and it looks like I will not be teaching my first Computer graphics - Digital arts class starting in September,
We now have our Maker bot replicator to printer going and we have printed over 40 students designs in our classroom.
The key to teaching your students Autodesk Maya is to start an early age as possible for them to acquire the basics. Do not get hung up on how hard the product looks or how hard the interface appears to be. Just like math we do not start students at calculus, it takes them five years and five different subjects to get to calculus.
That is the same philosophy to teach Maya or any other high-end computer graphics software package. And I guarantee you since I have doing this for almost 30 years younger students will pick up this package much faster than any adults will.
The key to this, but any other task in life, is the take the first step and get started. The first few steps may be hard but it will get easier as you keep pushing forward
Friday, April 4, 2014
3D modeling and printing in my
seventh grade class
We have got our new Makerbot 3D printer up and running like a champ.
My Students are now creating 3D models ausing Autodesk 123 design we are printing them each day. We have tried a wide variety of shapes and patterns in our models and then printed them to see how they turn out
The picture is of model of the 3D vase which could hold flowers or be used as a drinking cup. It was created by A eighth grade student.
We are going to start with Autodesk Inventor soon because I want my students to start using mathematical calculations in the models they design. This will start them to acquire the skills they need for career and 3D modeling and design.
That is my interpretation of the new focus on common core. The focus is on college and career ready. Teach my students specific skills they can then be applied to the workplace. I have a Masters degree in business from USC and over 30 years in private industry experience I intend to apply that to my teaching to get my students ready for the career marketplace.
I have over 20 years experience selling 3D animation hardware and software. I'm going to apply that to my teaching for my new Digital Arts program.
Next year I intend to hit the ground running with my new program. We are going to start with Autodesk 123Dapp, Inventor and then working our way up to Maya. We will be working on 3D animation, 3D modeling and then on to computer programming.
Wednesday, March 26, 2014
Using 3D Animation -3D modeling in the classroom with Autodesk 123 D Design and MakerBot printer
These are examples of what my students have done using other does one to 3D design. They virtually taught themselves how to use this software package and the laptops we used only had two gigs of RAM and we're not really built for 3D applications. Plus often they had to wait for school systems network to allow them to access the images they had on the cloud.
Yet they were able to create some really incredible 3-D models. The thing about the younger generation is they are not intimidated or get frustrated by using computers to to create things. They have been using computers, cell phones etc. since a very young age and so they can easily adapt to any program there given.
We are now going to print these models on our makerbot 3D printer. This was an application we did not have we started using one to 3-D design at the start of the school year. With this application hasn't created some incredible desire to learn how to use the 3-D modeling with any of the Autodesk software packages we are now using.
This will allow me to now incorporate higher and 3D packages such as Autodesk Maya into my classroom for the interest is already been generated by using the one to 3-D applications. I want to incorporate STEAM into all of my classes and also use common core applications to get my students college ready and job ready.
By mastering 3-D modeling and animation this will give my students a possible career path as they go through both high school and college. The job applications in business for these two subjects will be endless
Monday, March 24, 2014
3D Printer Used to Save a Baby's Life
This is just one example of the many uses for the new 3D printers. The applications for these 3D printers is endless. Anything that can be designed on the computer using the CAD or 3D modeling programs can now be printed on one of these printers at a fraction of the cost of traditional machine shop printers.
I know in my seventh grade classroom this coming week we will be using Autodesk software to start our modeling skills. We have actually had success and printing our 3D models from autodesk 123Ddesign from the school year on our new Makerbot 3D printer.
We will continue to print those models for the next 2-3 weeks and then make a major effort to go into Maya and start to design and print 3D models.
As you will read in the link to the article below these 3D printers can do amazing things to help a wide variety of occupations do their jobs that much better.
http://www.npr.org/blogs/health/2014/03/17/289042381/doctors-use-3-d-printing-to-help-a-baby-breathe
Tuesday, March 18, 2014
Autodesk Maya
Check out this female portrait, created by Korean artist Minjeong Shin (aka Migon) using Maya and rendered with V-Ray. Minjeong has been working with 3D since 2010, modeling 3D characters for an animated short. She is now a freelance artist and has created this image for an online learning resource.
AREA link: http://autode.sk/1kXfEZs
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