Monday, September 15, 2014

Microsoft pays $2.5bn for Minecraft maker Mojang


This is why I am teaching 3D Animation and Video Game Design starting in Middle School 

http://www.bbc.com/news/technology-29204518

Sunday, June 15, 2014

Unity Video Games
Using Autodesk Maya to create 3D animations in grades sixth through eighth

I started my summer camp last week at my middle school. We had two class sessions for an hour went over the basics, the software to download and then the second session we went through some of the programs and they had about 15 minutes to experiment and use the computer

I had to take 10 minutes to get them out of the classroom they were so engaged in the software program they were not paying attention to anything else.  This is one of the first times I've ever seen this happen.

I put up five new lessons on my website so the students can practice on their own.  Because these are students in middle school I made my own video lessons starting with the basics. I kept the video short, only dealt with water to commands, and had them build something while learning the commands. I believe this is the formula for success with younger children

I've been received the image above from one of those students on Friday of that week. He had downloaded the newest version of the Maya software so it took me a few times to get it in on my version. 

He stated that my video lessons and help him to create his 3-D model, butI had not show them how to paint on projects so he learned this on his own. Plus he stated he was not going to really start animating. So in other words I need to speed up my lessons to keep up with him

Oh we are off to a great start. I will be adding more complex lessons this week for both my and unity therefore my students cannot only learning class you can learn on their own

Here is the link to my online video lessons that they are using.







Friday, May 30, 2014


Pixar Revamps RenderMan, Offers Free Non-Commercial License - 

Pixar Animation Studios has announced a "generational shift" in RenderMan, which will debut a new framework, the RenderMan Integrator System (RIS), in the latest version scheduled for release at SIGGRAPH. Pixar described RIS as a "modular rendering architecture" that optimizes lighting simulation and allows new rendering technology to be deployed as Disney develops it — such as the Principled BRDF shader, a physically based shading technique that will be included in the new RenderMan.
Other features to be included in the forthcoming RenderMan release include an advanced Unidirectional Path Tracer and a Bidirectional Path Tracer with Progressive Photon Mapping (sometimes referred to as vertex connection and merging, or VCM), meaning RenderMan will offer the ability to switch rendering modes for different scenes in a single system, the company said.
"For certain types of shots such as exteriors, the unidirectional path tracer excels," Pixar said in an FAQ detailing some of the additions. "However, while [it is] a common method of light transport, path tracing suffers limitations when rendering other types of scenes, such as dimly lit interiors and caustic effects. For cases like this, RenderMan provides another more advanced method of light transport called VCM, which is able to integrate bidirectional path tracing with photon techniques to produce results of higher quality than either method can alone. With RIS, you can choose the most appropriate method of light transport for any given scene."
In addition, Pixar said that, with the next release, RenderMan licenses will be free for non-commercial use by students, institutions, researchers, developers, and other individuals. (Interested users can register in advance on the RenderMan website to receive a free license when the new version is released.) Pixar also dropped the price of the current version of RenderMan to $495 per license for commercial use, with customized "peak render" packages available. The new release will combine RenderMan Pro Server and RenderMan Studio in a single "flexible license," Pixar said, suggesting those licenses will be easily scalable to fit different stages of production.
In a prepared statement, MPC's global head of lighting, David Hirst, offered a testimonial to the capabilities of the new version of RenderMan. "We … were completely blown away by the speed and how interactively we could preview and render these assets," he said. "The RIS based integrator is going to change the way we work with more scalable rendering and faster results."
Pixar RenderMan: renderman.pixar.com

- See more at: http://www.studiodaily.com/2014/05/pixar-revamps-renderman-offers-free-non-commercial-license/?hq_e=el&hq_m=2890733&hq_l=5&hq_v=c0e95a667f#sthash.yiXReuMp.dpuf

Saturday, May 10, 2014


Autodesk will now be providing schools and colleges free access to their incredible software! And as you read the article you will see my school and I got a great plug in their press release 



Autodesk Transforms Education Business Model to Help Advance 21st Century Skills in the United States and Canada

3D Design Software Leader Delivers on Commitment to Prepare an Industry-ready Workforce by Removing Barriers to Software Access
Wednesday, May 7, 2014 9:00 am EDT

Dateline:

SAN FRANCISCO

Public Company Information:

NASDAQ:
ADSK
SAN FRANCISCO--(BUSINESS WIRE)--Autodesk, Inc. (NASDAQ:ADSK), a leader in 3D design, engineering, and entertainment software, today announced that it will offer schools in the United States and Canada free access to its professional 3D design software and creativity applications.
This represents the next step in the continued transformation of Autodesk’s education business model in order to fulfill its mission of helping students and educators imagine, design and create a better world. Autodesk’s pledge is valued at over $460 million, and empowers educators at more than 35,000 middle schools, high schools, and higher education institutions in the United States and Canada.
“Advances in accessible 3D design and fabrication technology are disrupting design, engineering and entertainment professions as we know them. The rise in mobile and cloud technology also means that it is possible to design anywhere, at any time. Nearly anyone with an idea can turn concepts into reality overnight, and we believe that today’s students will shape tomorrow’s industries,” said Tom Joseph, senior director of education, Autodesk.
“This is the second pledge we have made in North America in less than six months, and we are not stopping here. There is still work that lies ahead of us as we join forces with governments, institutions, and partners to prepare an industry-ready workforce around the world by removing the barriers to software access,” Joseph added.
Autodesk’s 3D design software, creativity applications, and learning resources are being used across the education continuum to advance learning outcomes, including:
  • Building proficiency with young learners from middle schools and up to support science, technology, engineering, digital arts, or mathematics (STEAM) related subjects to solve real world challenges.
  • Imparting industry-relevant knowledge and 3D design skills to give students a competitive edge to achieve their personal goals today, and career success in the future.
  • Helping educators to inspire creativity and innovation through a project-based curriculum and a multidisciplinary approach to education; facilitating collaboration and hands-on problem-solving skills that reflect today’s business realities.
“At RIT, we are grooming our students for successful careers in industrial design, and teaching them to leverage advanced technologies to address global design challenges is integral. Having free access to advanced, professional design tools like Autodesk Fusion 360™ has empowered our students and taught them how to navigate changes in a fast paced industry. The cloud component of the product also teaches them how to collaborate with one another and communicate their ideas with other disciplines, which are critical skills that they will need when they graduate,” said Alex Lobos, assistant professor of Industrial Design, Rochester Institute of Technology.
In February, Autodesk pledged support for President Obama’s ConnectEd initiative by expanding its Design the Future program in the U.S. to advance STEAM education and support the demand for related careers. Students and educators have also had free access to individual licenses of Autodesk software via the Autodesk Education Community since 2006.
“We have seen firsthand how students have become more engaged in core subjects like math and science when they can experiment, model and animate in 3D with Autodesk® 123D® Design and Autodesk® Maya®. The new focus of the national Common Core and Next Generation Science Standards are based on getting our students both college and career ready. By teaching them skills like 3D modeling and 3D animation using professional Autodesk products, we are giving both students and educators a real advantage," said Kent Ganevsky, an educator at Theodore Roosevelt Middle School and Design the Future program adopter.
To request free access to Autodesk software for schools, please visit www.autodesk.com/academic.
About Autodesk
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges. For more information visit autodesk.com or follow @autodesk.
Autodesk, Fusion 360, 123D, and Maya are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2014 Autodesk, Inc. All rights reserved.
Free Autodesk software and/or cloud-based services may only be used for educational purposes and are subject to acceptance of and compliance with the terms and conditions of the software license agreement or terms of service. Details and restrictions available at http://usa.autodesk.com/legal-notices-trademarks.

Contact:

Autodesk, Inc.
Noah Cole, +1 415-580-3535
noah.cole@autodesk.com
Rebecca Wong, +65 9841 9766
rebecca.wong@autodesk.com
- See more at: http://news.autodesk.com/press-release/autodesk-consumer-group-and-education/autodesk-transforms-education-business-model-hel#sthash.oR1IRr83.dpuf
Teaching Autodesk Maya in the classroom

I was one of the first Autodesk 3D Studio Max dealers in the world about 20 years ago.  There were a group of three of us who either flu or drove up to Sausalito California to go through training and becoming authorized dealer.

It was a pivotal part of my life for it put me in the direction into computer graphics and digital editing.   I started my teaching career about 10 years ago. And for the last for five years I've been trying to bring this product's into my classroom and into my school. 

I started my own digital arts – computer science club this year. We have been working with Autodesk one 123-D design, Maya, and now Fusion 360,  and it looks like I will not be teaching my first Computer graphics - Digital arts class starting in September, 

We now have our Maker bot replicator to printer going and we have printed over 40 students designs in our classroom.  

The key to teaching your students Autodesk Maya is to start an early age as possible for them to acquire the basics.  Do not get hung up on how hard the product looks or how hard the interface appears to be. Just like math we do not start students at calculus,  it takes them five years and five different subjects to get to calculus.

That is the same philosophy to teach Maya or any other high-end computer graphics software package. And I guarantee you since I have doing this for almost 30 years younger students will pick up this package much faster than any adults will.

The key to this, but any other task in life, is the take the first step and get started. The first few steps may be hard but it will get easier as you keep pushing forward

Friday, April 4, 2014

3D modeling and printing in my 
seventh grade class

We have got our new Makerbot 3D printer up and running like a champ.


My Students are now creating 3D models ausing Autodesk 123 design we are printing them each day.  We have tried a wide variety of shapes and patterns in our models and then printed them to see how they turn out



The picture is of model of the 3D vase  which could hold flowers or be used as a drinking cup.  It was created by A eighth grade student. 

We are going to start with Autodesk Inventor soon because I want my students to start  using mathematical calculations in the models they design.  This will start them to acquire the skills they need for career and 3D modeling and design.

That is my interpretation of the new focus on common core. The focus is on college and career ready. Teach my students specific skills they can then be applied to the workplace.  I have a Masters degree in business from USC and over 30 years in private industry experience I intend to apply that to my teaching to get my students ready for the career marketplace.

I have over 20 years experience selling 3D animation hardware and software. I'm going to apply that to my teaching for my new Digital Arts program. 

Next year I intend to hit the ground running with my new program. We are going to start with Autodesk 123Dapp, Inventor and then working our way up to Maya. We will be working on 3D animation, 3D modeling and then on to computer programming.