Sunday, February 28, 2016

Fisher-Price makes programming toy to teach  computer programming to 3 to 6-year-olds

Their new toy, called the caterpillar, teaches coding basics to preschoolers. The company will debut its $50 Think & Learn Code-a-Pillar tonight at Pepcom's Digital Experience, a pre-CES media event, though the toy won't be available to buy until this summer. Instead of getting not-yet-potty-trained kids to code with a screen and keyboard, this plastic caterpillar uses more subtle tactics: it teaches the basics of coding, like sequencing and programming, with segments of the caterpillar's body. Each of these eight segments is labeled with different symbols and colors. Kids put them together, attach them to the caterpillar's smiling, blinky-eyed, motorized head, and press a button to get the whole toy to move.

From my past three years experience I truly believe this will work. I'm actually trying to see if I can start teaching students as young as third-grade how to program, do 3D animation, and also design and programmed their own video games. This includes the basic skills needed, going to advanced skills in computer programming.

And I use the animation and videogame to motivate them to learn how to program and improve their skills each week. If not then their video game will not play they went the way they want it to